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Revision Reimagined: Wan Chai Streets

This older project was an experiment in starting from an environment built in Unreal Engine 1, moving it forward into Unreal Engine 4, and dressing it up with fresh details and modern lighting. It was a fascinating, impractical exercise that was a lot of fun to figure out and pull together. This scene started as a location in Deus Ex: Revision. When reworking it, I added a few touches that reminded me of Blade Runner, but I wanted to keep the scene feeling like the same world as the original environment.

My thanks to the following authors for use of their assets:

Epic Games, Inc., Cecilia Raffaeli, MOTHERHUNTER, group3D, Vartanyan, Neeraj Parab, Rakshi Games, brianbo, kuzkuzia, 3dNinjaStudios, HQModel, MAC 3D, JCihelka, afdtStudios, djkorg, odio, Fictionalhead, modelplusmodel, Skor3n, Alexander Christopher, Mark Florquin, Everyone who contributed to the Deus Ex: New Vision project, Benkyou Studio, and various others that I'm sure I've forgotten.

Finished Scene, Evening Version

Finished Scene, Evening Version

Finished scene, Daylight Version

Finished scene, Daylight Version

Shortly after import, when I started experimenting with adding materials, deco, and lighting.

Shortly after import, when I started experimenting with adding materials, deco, and lighting.

The original scene from Deus Ex: Revision, built and rendered in Unreal Engine 1.5. The original environment work here was done by Haris Buzis.

The original scene from Deus Ex: Revision, built and rendered in Unreal Engine 1.5. The original environment work here was done by Haris Buzis.